#if defined(PRECOMIPLED_HEADER)
#include PRECOMPILED_HEADER
#else

#endif

namespace sprite{

class texture:public model{	
	
	GLuint tex;
	texture(const texture&);
	texture& operator =(const texture&);

	public:

		texture();
		texture(int type, void* rec);
		~texture();
		GLuint GetTex() const;
		void LoadTexture(int type, void* rec);
		void SetTextureParam(GLenum name,GLenum param);
		//void DrawTex();

};

}